

But even for those who might say they play solo on the console or PC there were more concessions made to cram this onto a mobile device. These LEGO games have always featured a strong cooperative element and that just isn’t possible on the iPad.

The next problem can’t really be avoided when you choose to play on a mobile platform, and that is lack of co-op play. You are ultimately left with the choice of using the D-pad and possibly dying due to poor camera angles or using the touch commands and dying because you dodged instead of using a power. While the touch-navigation works most of the time the game has trouble distinguishing movement commands from the sweeping gestures used to trigger a character’s special move. The first main issue is that you are playing from a very awkward and very static top-down angled view that can make simple navigation a troublesome affair, especially if you want to use the on-screen D-pad which offers more precise controls versus the simpler, safer, yet less precise on-touch movement.
#LEGO MARVEL SUPER HEROES PLATFORMS MOVIE#
Things start off all nice with the same opening movie featuring fantastic pre-rendered CG, but once you are dropped onto that street outside the train station to take over as either Ironman or Hulk, things fall apart fast. Entertainment has desperately tried to mirror that version on the iPad, but the simple fact is that there just isn’t enough power to do the game justice.

LEGO Marvel Super Heroes: Universe in Peril Review is the iOS version of last year’s console and PC release of the same game (minus the Universe in Peril). They have already appeared on handheld game systems like the 3DS and PS Vita, so it was only logical they come to phones and tablets. LEGO games continue to grow beyond their niche genre status into an almost cult-like following.
